
Dragon Eggs (iOS)
I developed the Dragon,Orella, by exploring various shapes and styles. Once a design was choosen to be best suited for the game I moved on to modeling and texturing the real time iphone character and various 3d environmental level assets.

Rated A for Awesome:
Grounded In Glickersvile (Web)
I created character models to be used as pre-rendered animated frames in flash and designed secondary characters aswell as 2d environmental assest.

Dinger (iOS)
I was tasked with the challenge of developing all characters in the game from concept designs to modeling and texturing the finished low poly models seen in the game.

Kick Buttowski: Wreckreaction Rift (Web)
Created character models to be used for prerender frames and also designed and modeled 7 vehicles for each corresponding character.

Man vs Wild: The Game (360,Ps3, Wii)
I was incharge of creating the ingame Bear Grylls character model.

Beauty and the Beast: Follow My Lead (Web)
Modeled Belle and the Beast for prerendered animation frames to be used in Flash

Deadman's Tales (PC)
Dead Mans tales is a full multiplayer mod using Unreal Tournament 3. I was the character lead on the team and I was responsible of creating characters from concept to a playable in-game character (modeling, texturing, skinning and importing) that fits the vision of the project lead and helping other character artists to develop their skills
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